DuckStation – Fast PlayStation 1 Emulator with Accuracy

DuckStation is a high-performance PlayStation 1 emulator featuring hardware rendering, PGXP geometry precision, and extensive game compatibility for modern systems.

About DuckStation

DuckStation is an open-source PlayStation 1 emulator developed by Stenzek that prioritizes accuracy, performance, and maintainability. Released as free software under the MIT License, DuckStation supports over 3,000 PS1 games across Windows, macOS, Linux, and Android platforms. The emulator features CPU recompilation (JIT) for x86-64, ARMv7, AArch64, and RISC-V architectures; hardware rendering via Direct3D 11/12, OpenGL, Vulkan, and Metal APIs; and advanced precision features like PGXP for geometry correction. DuckStation includes a full-featured Qt frontend plus fullscreen Dear ImGui interface, extensive game compatibility database, save state rewind functionality, and RetroAchievements integration. The project emphasizes avoiding compatibility hacks, ensuring default configuration supports all playable games authentically. Continuous development maintains contemporary graphics API support and consistent performance optimization relevant to modern gaming hardware.

System Requirements

  • Operating System: Windows 10 version 1809 or newer, macOS 11.0 Big Sur or later, Linux Ubuntu 22.04 equivalent
  • Processor: x86-64 CPU with SSE4.1 support (Intel 2007+, AMD 2011+)
  • RAM: 2 GB (minimum), 4 GB (recommended)
  • Disk Space: 500 MB for application, 1-10 GB per game library
  • Additional Requirements: GPU with OpenGL 3.1/ES 3.1/D3D11/Vulkan 1.0 support; PlayStation 1 BIOS ROM image required for operation

Features Of DuckStation

  • CPU Recompiler (JIT) with ARMv8 code generation for 60+ FPS emulation
  • Hardware Rendering via D3D11/D3D12/OpenGL/Vulkan/Metal with upscaling support
  • PGXP geometry precision eliminating 3D polygon warping on modern displays
  • Save State Management with branching support and state rewinding
  • Multi-disc game merging with shared memory cards across discs
  • Memory Card Editor with save importing and manipulation capabilities
  • RetroAchievements Integration for unlock tracking and cloud synchronization
  • Discord Rich Presence showing current game and playtime to friends
  • Texture Replacement System supporting HD texture pack installation
  • Post-Processing Shader Chains with GLSL and ReShade FX support
  • Controller Customization including JoyCon, GunCon, Justifier lightgun simulation
  • Automatic Game Settings via extensive per-game database optimization

Pros & Cons

Pros

  • Exceptional accuracy balancing authentic PS1 behavior with modern performance expectations
  • Cross-platform compatibility across Windows, macOS, Linux, and Android with native optimizations
  • Active development with frequent updates adding features and improving compatibility
  • Open-source transparency enabling community contributions and security audits
  • User-friendly interface with setup wizard and intuitive menu navigation
  • Comprehensive game compatibility exceeding 3,000 playable titles with detailed notes
  • Advanced rendering features like PGXP and resolution scaling absent from older emulators

Cons

  • Requires PlayStation 1 BIOS ROM image (must be dumped from own hardware)
  • Initial setup requires controller configuration and graphics preference customization
  • Windows 7/8/8.1 not supported; users stuck on legacy OS lack alternative
  • Performance varies significantly between games depending on complexity and rendering method
  • Some obscure PS1 titles may still experience minor compatibility issues
  • Does not emulate PlayStation 2; separate emulator PCSX2 required for PS2 library

Changelog

v0.1-latest (2025-10-14):
- Qt: Fix disabled menu items in MacOS native theme
- Qt: Fix app icon ending up as null
- Qt: Fix theme change hang on MacOS
- Settings: Prefer widescreen patches over GTE hack
- Cheats: Fix uninitialized data read in parsing
- Achievements: Fix unused variable warning
- CPU/PGXP: Implement lwl/lwr/swl/swr instructions
- GPU: Get present parameters before allocating command
v0.1-9787 (2025-09-23):
- Qt: Disable UI of settings forced via gamedb
- Qt: Add shadow to placeholder cover text
- Qt: Use Roboto font for cover text rendering
- Achievements: Fix crash on unknown game
- GameList: Improve custom title cover handling
v0.1-9669 (2025-09-09):
- GPU: Add separate scaling and FMV scaling options
- GameDB: Disable PGXP and widescreen for Chrono Trigger
- Controller: Fix double translation in GameListWidget

Frequently Asked Questions

How do I obtain a BIOS image for DuckStation?

You must dump the BIOS from your own PlayStation 1 console using specialized tools like Caetla cartridge or Gameshark Pro. The BIOS file is approximately 512 KB. Place the dumped image in the 'bios' folder within DuckStation's user directory (My Documents/DuckStation on Windows, ~/.local/share/duckstation on Linux, ~/Library/Application Support/DuckStation on macOS).

What's the difference between hardware and software rendering?

Hardware rendering uses your GPU (D3D12/Vulkan/Metal) for 200-500% speed improvement with resolution upscaling. Software rendering uses the CPU, offering maximum accuracy but lower performance. Hardware rendering is recommended for all modern systems except when diagnosing rendering bugs in specific games.

Does DuckStation support PlayStation 2 games?

No. DuckStation emulates only PlayStation 1 exclusively. For PS2 compatibility, use PCSX2, a separate dedicated emulator. Some PS1 games are backwards-compatible on real PS2 consoles, but DuckStation cannot run those versions.

How do I enable widescreen or 4K upscaling in DuckStation?

Configure upscaling through Graphics Settings > Rendering. Select internal resolution multiplier (2x-4x) for upscaling. Enable PGXP under Advanced GPU to correct 3D geometry precision. Widescreen patches are available in-game through the game database. Some games require specific per-game settings to function properly at non-standard resolutions.

Can I transfer PlayStation 1 save files to DuckStation?

Yes. Use the Memory Card Editor in DuckStation to import save files. The emulator supports PS1 memory card formats and allows manipulation of individual save entries. You can create backups of your save data and restore them across different systems using DuckStation's portable memory card file structure.

Which graphics API should I use for best performance?

Use Vulkan on Windows and Linux for best performance, Direct3D 12 on Windows with NVIDIA/AMD cards, or Metal on macOS. OpenGL remains available but generally offers lower performance than modern APIs. Your choice depends on GPU driver stability and compatibility with your specific hardware combination.