Super Smash Bros. Ultimate – Fighting Game Masterpiece

The ultimate fighting game with 89 playable fighters, World of Light story mode, and unmatched roster depth. Metacritic: 93.

Game Info

Developer
Bandai Namco Studios, Sora Ltd.
Publisher
Nintendo
Release Date
December 7, 2018
Genre
Action, Fighting
Platforms
Nintendo Switch

Verdict

9 /10

The definitive crossover fighting game with unmatched roster variety, engaging story mode, and balanced competitive mechanics despite online infrastructure limitations.

Pros

  • Massive 89-character roster spanning Nintendo, third-party, and external franchises
  • World of Light story mode delivers 25+ hours of engaging single-player content
  • Robust game mode variety including Classic Mode, Squad Strike, and Tournament Mode
  • Excellent balance patches ensuring viable competitive play across entire roster
  • Accessible controls for casual players with high skill ceiling for competitors
  • Extensive DLC content featuring iconic third-party characters
  • Cross-media appeal combining Nintendo legacy with modern gaming icons

Cons

  • Peer-to-peer online netcode causes 6 frames of input lag, disadvantaging competitive players
  • Online matchmaking suffers from inconsistent connection quality
  • No rollback netcode implementation despite industry standards
  • Limited visual improvements over previous Smash iterations
  • Input lag remains highest in Smash series despite hardware capabilities

Performance Notes

Runs at stable 60 FPS on Nintendo Switch (docked and handheld modes). 1080p docked, 720p handheld. Minimal frame drops during 8-player battles. Input lag measured at 6 frames, consistent across all Switch models. No performance mode options.

Super Smash Bros. Ultimate represents the pinnacle of the fighting game crossover genre, delivering the most expansive roster in series history with every character from previous games plus newcomers. Its critical acclaim achieved a Metacritic score of 93, reflecting universal praise for its gameplay depth, roster variety, and robust single-player campaign. This review explores what makes Ultimate the definitive Smash experience, from its innovative Spirit system to its competitive balance, while examining both its achievements and limitations in online play.

How to Play Super Smash Bros. Ultimate

Ultimate follows the series’ core formula: control one of 89 fighters and use attacks to weaken opponents before knocking them out of arena boundaries. Combat blends light attacks, smash attacks, grabs, and special moves with directional inputs, creating a vast moveset library. Progression occurs through multiple modes: unlock fighters in Classic Mode, complete Spirit Battles to gain power-ups, or challenge friends in local and online versus matches. Master spacing, shield management, and ledge recovery to dominate combat.

  1. Controls – Intuitive button mapping across multiple controller types; moderate learning curve for newcomers, steep curve for competitive play
  2. Progression – Unlock all 89 fighters through Classic Mode, Adventure (World of Light), or via free updates; unlock trophies and stages through various modes
  3. Combat/Mechanics – Light attacks chain into combos, smash attacks deal knockback, special moves enable unique strategies, grab-release mix-ups define mindgames, directional inputs modify attacks
  4. Tips – Learn your character’s combo starters, practice shield timing, master edge-guarding techniques, study matchup-specific strategies via online resources

Who Should Play Super Smash Bros. Ultimate

Ultimate appeals to casual couch warriors, competitive tournament players, and franchise veterans equally. Its extensive single-player content accommodates solo players, while robust online and local multiplayer systems serve competitive communities. Newcomers enjoy accessible controls and entertaining story mode; veterans appreciate balance patches and high-skill ceiling mechanics.

  • Fighting Game Enthusiasts – Expansive roster, unique mechanics, and balanced gameplay create strategic depth matching traditional fighting games
  • Nintendo Franchise Fans – 89 fighters represent decades of Nintendo history plus third-party icons like Sephiroth, Sora, and Kazuya
  • Casual Party Gamers – Local multiplayer, accessibility options, and forgiving difficulty settings welcome non-competitive players
  • Skip if – You demand 60 FPS competitive netplay; Ultimate’s input lag and peer-to-peer online infrastructure frustrate serious competitors

Super Smash Bros. Ultimate Platform Performance

Ultimate runs exclusively on Nintendo Switch hardware, maintaining 60 FPS across docked and handheld modes. No performance modes or resolution options exist; the game targets consistent frame rates over graphics fidelity. Both standard Switch and Switch OLED provide identical performance due to resolution scaling, ensuring uniform gameplay experience regardless of hardware version.

Platform Resolution FPS Notes
Nintendo Switch (Docked) 1080p 60 Stable performance, minimal frame drops during 8-player battles
Nintendo Switch (Handheld) 720p 60 Identical gameplay experience, slightly softer visuals than docked
Nintendo Switch OLED 1080p 60 Enhanced screen quality, identical performance to standard Switch
Nintendo Switch Lite 720p 60 Handheld only, requires separate controllers for multiplayer

Super Smash Bros. Ultimate System Requirements

Ultimate requires minimal technical specifications as a native Switch title; no PC requirements exist. Physical cartridge contains the base game, while digital versions demand 16GB storage space to accommodate the massive character and music library. All players need a Nintendo Switch console plus controllers; online play requires Nintendo Switch Online subscription (sold separately).

Component Minimum Recommended
Console Nintendo Switch (any model) Switch OLED for screen quality
Storage 16GB (digital version) MicroSD card for additional games
Controllers 1 Joy-Con pair minimum Pro Controller for competitive play
Online Service Nintendo Switch Online required for online play Recommended for ranked matches
Display Any HDMI TV or monitor Gaming monitor (1ms response) reduces perceived input lag

Similar Games to Super Smash Bros. Ultimate

Ultimate competes within the broader fighting game landscape against traditional 1v1 fighters emphasizing execution and matchup knowledge. Unlike traditional fighters, Smash emphasizes directional knockback over health bars, creating a distinct gameplay identity. Alternative fighting experiences offer comparable competitive depth through different mechanical frameworks and roster philosophies.

  • Tekken 8 – Aggressive 3D fighting with Heat system and character juggle combos; features robust single-player modes and superior netcode infrastructure via Rollback
  • Street Fighter 6 – Footsies-focused 2D fighter with World Tour story mode and Modern Control scheme accessibility; emphasizes spacing and frame data knowledge
  • Mortal Kombat 1 – Stylish 2D fighter featuring story-driven campaign and cinematic fatalities; appeals to narrative-driven single-player audiences
  • Dragon Ball FighterZ – Fast-paced 2D fighter with anime IP appeal and 3v3 team mechanics; features comprehensive story mode spanning franchise history

Super Smash Bros. Ultimate vs Competitors

Ultimate occupies a unique market position as the only crossover fighting game spanning Nintendo, third-party, and external franchise characters. Its 89-fighter roster dwarfs competitors offering 30-50 characters, while its single-player content (World of Light, Classic Mode, Spirit Battles) exceeds narrative-driven competitors. However, its peer-to-peer online infrastructure trails modern fighting games using rollback netcode, disadvantaging competitive players.

Feature Super Smash Bros. Ultimate Tekken 8 Street Fighter 6
Price $59.99 $69.99 $59.99
Character Roster 89 32 18 (expanding)
Playtime (Campaign) 25+ hours 10 hours 15+ hours
Online Netcode Peer-to-Peer (6 frame lag) Rollback (5 frame lag) Rollback (5 frame lag)
Metacritic Score 93 91 87

Super Smash Bros. Ultimate Story and World

World of Light presents an epic narrative where the light goddess Galeem and dark entity Dharkon wage war against established fighters. Players liberate captured fighters and spirits across a beautifully designed overworld map, completing spirit battles that gradually rebuild the roster. The story balances cinematic moments with gameplay variety, introducing the innovative Spirit system where collected spirits grant unique passive abilities and stat modifiers. While lighter in narrative depth than story-driven fighting games, World of Light delivers substance matching traditional single-player campaigns, featuring boss encounters, multiple endings based on player choices, and post-game challenges unlocking legendary Pokémon-style boss fighters. The world-building avoids dialogue-heavy exposition, instead conveying story through visual storytelling and gameplay challenges.

Super Smash Bros. Ultimate Multiplayer and Online

Ultimate supports diverse multiplayer experiences from casual local matches to ranked competitive play. Eight-player free-for-all modes create chaos, while 1v1 ranked battles establish skill tiers and competitive communities. Cross-platform play remains exclusive to Nintendo Switch, limiting player pools but ensuring matches stay balanced. Regular balance patches and character adjustments maintain competitive viability across the entire roster, preventing dominance from overpowered fighters.

  • Local Versus – 1 to 8-player battles with items, hazards, and stage variety; supports multiple controllers and Joy-Con sharing
  • Online Versus – Ranked matches establishing skill ratings, Elite Smash leaderboards, and casual matchmaking for casual players
  • Squad Strike – Team-based mode where each player controls multiple fighters battling sequentially until one team eliminates the other
  • Cross-Play – All Switch models supported; no cross-console play with other platforms

Super Smash Bros. Ultimate DLC and Expansions

Nintendo released 11 DLC fighters across two Fighters Pass volumes between 2019 and 2021, adding characters from external franchises rarely crossing into Nintendo properties. Joker (Persona 5), Hero (Dragon Quest), Banjo & Kazooie, Terry Bogard, Byleth, Min Min, Pyra/Mythra, Kazuya (Tekken), Sephiroth (Final Fantasy VII), Steve (Minecraft), and Sora (Kingdom Hearts) each included unique stages, multiple music tracks, and Classic Mode routes. Piranha Plant released separately, alongside cosmetic Mii Fighter costumes featuring characters like Sans, Cuphead, and Doom Slayer. All DLC content remains purchasable individually or via season passes, with no battle pass mechanics or live service progression.

  • Fighters Pass Volume 1 – Five fighters released 2019-2020 for $24.99; includes Joker, Hero, Banjo & Kazooie, Terry, Byleth
  • Fighters Pass Volume 2 – Six fighters released 2020-2021 for $29.99; includes Min Min, Pyra/Mythra, Kazuya, Sephiroth, Steve, Sora
  • Piranha Plant – Early DLC fighter bundled with physical copies or sold separately for $4.99
  • Mii Fighter Costumes – 50+ cosmetic DLC options ranging $0.75-$7.99, featuring third-party characters and retro Nintendo icons

Super Smash Bros. Ultimate Community and Support

Ultimate boasts the largest Super Smash Bros. competitive community, with weekly local tournaments and annual supermajors attracting thousands of competitors. Nintendo supports the esports scene through official tournaments and prize funding, legitimizing Smash as a competitive esport alongside traditional fighting games. Community-driven content creation via YouTube and Twitch ensures constant accessibility guides, combo tutorials, and professional match analysis. Modding communities on emulation platforms create custom content unavailable on Switch.

  • Official Community – Nintendo maintains official forums and social media channels; supports esports through major tournament partnerships
  • Competitive Scene – Established esports infrastructure with ranking systems, circuit events, and multi-million dollar prize tournaments
  • Content Creation – Thriving YouTube and Twitch communities producing frame-data guides, tier lists, and match analysis
  • Balance Updates – Post-launch patches addressing character balance through attack adjustment, hitbox refinement, and mechanic tweaks until October 2021