Hole io – Competitive city-eating arcade for quick sessions

Hole io turns a simple black-hole concept into fast, chaotic matches on PC and consoles, delivering snappy fun with shallow depth; rating 7.0/10.

Game Info

Developer
Voodoo
Publisher
QubicGames and Gamersky Games
Release Date
May 20, 2024
Genre
Action, Puzzle
Platforms
Android, Mobile iOS, Nintendo Switch, PC, PlayStation 4, Xbox One

Verdict

7 /10

A satisfying, snack-sized competitive arcade game that excels at quick local sessions, but its shallow mechanics limit long-term depth.

Pros

  • Extremely easy to learn, making it ideal for parties and casual play
  • Short match length encourages drop-in sessions and rematches
  • Satisfying visual feedback as holes grow and swallow larger structures
  • Runs well on modest PCs, consoles, and modern mobile devices
  • Local multiplayer support adds clear value over free browser clones
  • Low storage footprint and fast loading across platforms
  • Simple premise appeals across a wide age range

Cons

  • Limited depth, with strategies converging once optimal routes are known
  • No robust ranked or progression systems for competitive players
  • Mobile versions can feel weighed down by advertising and timers
  • Official ecosystem is fragmented across mobile, browser, and console releases
  • Lack of strong narrative or campaign means little to latch onto solo long term

Performance Notes

Hole io’s PC and console versions use simple Unity-driven visuals that scale easily from low-end to high-end hardware, giving smooth play at native display resolutions on most systems; mobile editions are similarly light, running comfortably on modern iOS and Android devices.[cite:33][cite:35][cite:37]

Hole io takes the viral black-hole concept and wraps it in short, competitive rounds where players devour a city to outgrow rivals.[cite:35][cite:32] The original mobile release became a hyper-casual hit, and the 2024 PC and console versions add local multiplayer structure with discrete maps and progression.[cite:33][cite:16] This review explains how the game plays today, how it performs on different systems, and whether its simple loop justifies a dedicated purchase instead of sticking to free browser or mobile variants.

How to Play Hole io

Hole io drops players into compact arenas as small black holes that grow by swallowing objects, from traffic cones to skyscrapers, within timed matches.[cite:35] Growth unlocks the ability to consume rival holes, turning early-item routes and map knowledge into the key to victory.

  1. Controls – On PC and consoles, players use analog sticks or WASD-style movement, while mobile versions rely on virtual sticks; the learning curve is minimal, with focus shifting to planning routes rather than mastering inputs.[cite:36][cite:37]
  2. Progression – Runs award stars, skins, and stickers that unlock cosmetic holes and arenas; console versions also bundle modes and maps into a lightweight progression track.[cite:16][cite:33]
  3. Combat/Mechanics – The core loop is positional bullying: small holes dodge and nibble, while large holes cut off escape paths and consume rivals, resetting their size and score pressure.
  4. Tips – Early on, prioritize dense clusters of small props, then transition to parked cars and buildings; avoid chasing other players until size clearly eclipses them.

Who Should Play Hole io

Hole io is ideal for players who want quick, low-stress competition and enjoy physics-driven chaos more than deep progression or narrative structure.

  • Player 1 – Couch multiplayer fans looking for a simple party game that supports up to four players locally with minimal explanation.[cite:16][cite:36]
  • Player 2 – Hyper-casual players who enjoyed the free mobile version and now want controller support and offline play on PC or console.
  • Player 3 – Physics-toy admirers who simply like watching environments collapse into a growing vortex over short, replayable rounds.
  • Skip if – Players seeking long campaigns, skill-based ranked ladders, or deep unlock trees will exhaust the available content quickly.

Hole io Platform Performance

The 2024 PC and console builds target stable performance on modest hardware, while the original mobile version runs comfortably on recent iOS and Android devices.[cite:33][cite:37][cite:40] Visuals are clean and low-detail, prioritizing readability over heavy effects.

Platform Resolution FPS Notes
PC (High) Up to display native Stable on mid-range hardware Unity-based build scales well; CPU and GPU requirements are light, and 1080p with smooth motion is easily achievable on modern systems.[cite:33][cite:40]
PS5 Up to 4K via backward compatibility Stable via PS4 version Runs as a backward-compatible PS4 title; simple visuals and low system load mean performance is more than adequate.[cite:16]
Xbox Series X Up to 4K via backward compatibility Stable via Xbox One version Backwards compatible with the Xbox One release, with quick loading and consistent performance due to low asset complexity.[cite:16]
Switch Docked/handheld native Stable handheld play Small arenas and simple geometry keep performance smooth in handheld and docked modes, even with four local players on-screen.[cite:16]

Hole io System Requirements

The Steam version of Hole io demands very little from a modern PC, with requirements that sit well below most contemporary 3D games and plenty of headroom for streaming or local multiplayer.[cite:33][cite:40]

Component Minimum Recommended
OS Windows 10 Windows 11[cite:40]
CPU 2.8 GHz processor 3.5 GHz processor[cite:40]
GPU NVIDIA GTX 950 NVIDIA GTX 950 or equivalent[cite:40]
RAM 6 GB 6 GB
Storage 650 MB available space SSD Recommended

Similar Games to Hole io

Hole io sits between hyper-casual mobile titles and more curated indie physics puzzlers. Several other games use similar “consume the world” ideas but frame them with stronger stories or puzzle structures.

  • Donut County – Story-driven hole game that trades competitive chaos for handcrafted levels and a narrative about a town swallowed underground.[cite:61]
  • Katamari Damacy REROLL – Instead of a hole, players roll sticky balls that collect objects, building enormous clusters against timers and quirky objectives.[cite:62]
  • Tasty Planet – A top-down grower where a blob consumes matter from microbes to galaxies, focusing on campaign stages rather than short matches.
  • Paper.io – Voodoo’s own territory-capturing arcade game, swapping swallowing mechanics for drawing borders and cutting opponents off.[cite:32]

Hole io vs Competitors

Compared with more elaborate indie projects, Hole io is deliberately lightweight, leaning on replayable sessions and local battles rather than story depth. This comparison table highlights how it stacks up against two popular “world-eating” alternatives.

Feature Hole io Donut County Katamari Damacy REROLL
Price Budget-priced on PC and consoles; free on mobile Premium indie title with one-time purchase Full-priced remaster of a classic
Playtime Short sessions, replay-focused Compact 2–5 hour campaign Dozens of levels with replay incentives
Multiplayer Local multiplayer up to 4 players No multiplayer Primarily single-player with score chasing
Metacritic No critic score yet (tbd)[cite:19] 83/100 (iOS)[cite:61] 86/100 (various platforms)[cite:62]

Hole io Story & World

Hole io keeps story to a bare minimum, framing each match as a playful, almost toy-like destruction of a stylized cityscape where buildings, vehicles, and street clutter collapse into the void.[cite:35] Environments are themed rather than deeply detailed, with bright color palettes and exaggerated shapes that make targets easy to read. There are no cutscenes or campaign arcs, so players invent their own micro-stories as rival holes ambush each other and entire blocks vanish during the final seconds of a round.

Hole io Multiplayer & Online

Multiplayer is where Hole io shines, especially on PC and consoles, with straightforward modes that emphasize chaos and accessibility over ranked competition or esports-level balance.[cite:16][cite:33]

  • Battle Mode – Up to four players compete locally or online to score the most points within a time limit by swallowing objects and rivals.
  • Solo Mode – Single-player sessions against AI-controlled holes provide practice and low-pressure play for learning routes.
  • Endless or Variant Modes – Some versions include endless-style or themed variants that alter object spawns and pacing for variety.[cite:16]
  • Cross-Play – Cross-play is not broadly advertised; ecosystems remain mostly separated between PC, console, and mobile editions.

Hole io DLC & Expansions

The Steam release is supported by at least one paid add-on, while mobile and console versions rely more on free updates, seasonal tweaks, and cosmetic unlock paths than on large expansions.[cite:33][cite:43]

  • Red Planet DLC – A themed add-on introducing a Martian map and new visual twists, sold separately on Steam.[cite:43]
  • Additional Maps – Platform-specific builds bundle multiple arenas that shift object sets and density rather than drastic mechanical changes.[cite:16]
  • Season Pass – There is no traditional season pass; monetization focuses on game purchases and, on mobile, ad-supported sessions.
  • Free Updates – Balance tweaks and small content drops arrive via patches, improving stability and adding minor variations over time.[cite:33]

Hole io Community & Support

Community discussion spans official pages, storefront forums, and a wide range of browser and mobile clones, which can blur lines between the original and imitators.[cite:32][cite:50] The official Steam and console releases benefit from standard platform support structures but do not maintain a large live-ops roadmap.

  • Official Forums – Steam discussions and publisher announcements handle most technical FAQs and patch notes.[cite:33]
  • Reddit/Discord – General mobile gaming and Voodoo-focused communities share strategies and highlight new variants rather than focusing solely on this title.
  • Mod Support – There is no formal mod pipeline; Unity underpinnings make deep modding unlikely beyond basic tweaks.
  • Updates – Patches appear periodically to address bugs and add small content pieces, but cadence is modest compared with live-service giants.[cite:33]

Hole io Match Flow & Replayability

Each Hole io round lasts only a few minutes, which makes it easy to string multiple matches together without fatigue but also exposes the shallow strategic ceiling once routes and object tiers are memorized.[cite:35][cite:36] Replayability depends heavily on enjoying the core satisfaction of swallowing bigger and bigger structures rather than unlocking radically new tools. As a result, the game works best as a drop-in, drop-out party or break-time experience rather than a mainstay in a long-term library.

Match Phase Goal Player Focus Notes
Opening Grow from tiny to mid-sized Target dense clusters of small objects Route planning matters more than chasing early PvP fights.
Mid-game Control key streets Deny cars and medium props to rivals Map knowledge becomes critical as traffic and object density thin out.
Endgame Dominate or survive Hunt smaller holes and tall buildings Large holes can snowball; smaller players must play evasively to salvage points.
Meta Loop Unlock cosmetics Complete matches for stars or rewards Cosmetics and stickers add light goals without affecting competitive balance.[cite:16]