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Advance Wars 1+2: Re-Boot Camp – Classic Tactics Reborn
WayForward's faithful remake brings two legendary Game Boy Advance strategy classics to Switch with modernized visuals and quality-of-life features. Metacritic 82.
Game Info
Verdict
Faithful, accessible remake that captures the essence of classic turn-based tactics while modernizing presentation and accessibility—hampered only by limited online infrastructure.
Pros
- Excellent grid-based tactical depth with zero RNG and transparent mechanics
- Accessible casual mode removes artificial difficulty spikes for newcomers
- 40+ hours of campaign content plus unlimited War Room skirmishes
- Remastered soundtrack and voice acting enhance the 2001–2003 originals without diluting charm
- Turn rewind and fast-forward features modernize pacing without breaking game balance
- Local and online multiplayer options for competitive play with friends
Cons
- Online multiplayer lacks matchmaking; restricted to friends-only, eliminating ranked competitive infrastructure
- Narrative remains paper-thin; story serves only as mission framing with minimal character development
- 3D art style polarizes fans; toy-like aesthetic alienates purists of the original pixel art
- No post-launch DLC or expansion content planned; developers explicitly avoid new original campaigns
- Switch exclusive limits audience; no PC, PlayStation, or Xbox versions announced
Performance Notes
Runs at 30 fps during tactical phases and 60 fps during battle animations on Switch. No performance issues in handheld or docked modes. Load times under 3 seconds. Stable frame pacing throughout 40+ hour campaign.
Advance Wars 1+2: Re-Boot Camp revitalizes two beloved 2001–2003 Game Boy Advance turn-based strategy titles with reimagined 3D aesthetics, remastered audio, and contemporary accessibility options. The remake maintains the cerebral, unit-countering depth that made the originals critical darlings while welcoming newcomers through casual difficulty modes, turn rewind mechanics, and streamlined tutorials. Both campaigns deliver 40+ hours of pure tactical warfare with no story changes, unit balance tweaks, and expanded online functionality—though matchmaking remains limited to friends. This review examines what makes this package essential for strategy enthusiasts and who should hesitate.
How to Play Advance Wars 1+2: Re-Boot Camp
The core gameplay loop centers on controlling diverse unit types—infantry, tanks, helicopters, warships, and more—to either destroy all enemy forces or seize their headquarters. Each turn, you move units across grid-based maps, accounting for terrain bonuses, weather effects, and supply lines. Commanding Officers (COs) provide unique passive abilities and special powers that charge through combat, introducing asymmetrical matchup depth similar to character selection in fighting games.
- Controls – Intuitive grid-based navigation using directional buttons; pointer controls optional for unit targeting. Learning curve minimal on normal difficulty; casual mode eliminates most friction for newcomers.
- Progression – Linear campaign missions unlock new unit types and COs; rank grades (S, A, B, C) determine currency for cosmetic unlocks. War Room skirmishes and map editor provide unlimited replay content.
- Combat/Mechanics – Turn-based unit-vs-unit battles resolve in seconds with transparent damage calculations. No RNG; all outcomes telegraphed in advance. Terrain type, CO power availability, and unit positioning determine engagement outcomes.
- Tips – Counter-pick units based on enemy composition; prioritize supply lines early; study CO power timings; use casual mode to learn without penalty; master turn-rewind feature to experiment risk-free.
Who Should Play Advance Wars 1+2: Re-Boot Camp
This package appeals to tactical puzzle enthusiasts, Fire Emblem veterans seeking deterministic unit mechanics, and Strategy game collectors. Turn-based pacing allows deep deliberation without time pressure. Accessibility modes strip away artificial difficulty, benefiting players new to the genre. Multiplayer depth suits competitive friends seeking portable asynchronous battles.
- Strategy Purists – Deterministic, rock-paper-scissors unit matchups with zero randomness reward planning and adaptation, not luck.
- Casual Tacticians – Casual mode removes AI aggression and permission to rewind turns. Perfect for weekend strategy gaming without mastery pressure.
- Online Competitors – 1v1 and local versus modes for friends. Note: no public matchmaking, only friend-based online play.
- Skip if – You dislike grid-based turn sequences, expect narrative depth, demand voice acting quality, or need complex multiplayer infrastructure.
Advance Wars 1+2: Re-Boot Camp Platform Performance
The Switch version runs natively at 30 fps during tactical overworld phases and 60 fps during battle animations, balancing visual fidelity with portable hardware constraints. Handheld and docked modes are functionally identical; no compromises in gameplay responsiveness.
| Platform | Resolution | FPS | Notes |
|---|---|---|---|
| Nintendo Switch (Handheld) | 720p | 30 | Portable optimization; identical visual fidelity to docked mode |
| Nintendo Switch (Docked) | 1080p | 30 | Battle animations scale to 60 fps; no performance difference from handheld |
| Not Available on PC | N/A | N/A | Switch exclusive; no Steam, Epic, or GOG release planned |
| Not Available on Console | N/A | N/A | No PS5, Xbox Series X|S, or PlayStation 4 ports announced |
Advance Wars 1+2: Re-Boot Camp System Requirements
As a Nintendo Switch exclusive, hardware requirements are simple: the base Switch console (2017 revision or later), 3.2 GB free storage space on the internal drive or microSD card, and Nintendo Switch Online membership for online multiplayer features.
| Requirement | Specification |
|---|---|
| Platform | Nintendo Switch (HAC-001 or HAC-001-01) |
| Storage Space | 3.2 GB free space (physical cartridge) or 6.4 GB for digital download |
| Memory Card | microSD or microSDXC optional but recommended for digital versions |
| Online Play | Nintendo Switch Online Individual or Family Plan required |
| Internet Connection | Broadband required for online multiplayer; local wireless for up to 4 players |
Similar Games to Advance Wars 1+2: Re-Boot Camp
Players seeking comparable tactical depth should explore these alternatives, each offering distinct mechanical focuses within the strategy genre. These titles share turn-based grid combat but diverge in progression systems, narrative scope, and multiplayer models.
- Fire Emblem: Three Houses – Permadeath unit mechanics and character relationships add emotional weight absent from Advance Wars’ expendable unit roster. RPG progression layer significantly increases play time.
- Into the Breach – Puzzle-like tactical encounters with fully telegraphed enemy moves emphasize perfect-solution optimization. Shorter runs (2–4 hours) versus Advance Wars’ campaign length.
- XCOM 2 – Procedural difficulty scaling and permadeath create tension absent in Advance Wars’ deterministic systems. Sci-fi setting and base management add strategic depth beyond battlefield tactics.
- Final Fantasy Tactics Advance – Law system restricts unit actions per turn, adding rule-based strategic constraint. Story-driven campaign with character leveling progression exceeds Advance Wars’ minimal narrative.
Advance Wars 1+2: Re-Boot Camp vs Competitors
Compared to alternative strategy titles, Advance Wars occupies a specific niche: pure tactical gameplay without RPG progression, permadeath consequences, or narrative complexity. This comparison examines pricing, content length, critical reception, and online infrastructure across peer titles.
| Feature | Advance Wars 1+2 | Fire Emblem: Three Houses | Into the Breach |
|---|---|---|---|
| Price (USD) | $59.99 | $59.99 | $14.99 |
| Playtime (Main Campaign) | 40–50 hours | 80–120 hours | 3–5 hours per run |
| Multiplayer Mode | Yes (friends only) | No | No |
| Metacritic Score | 82 | 88 | 90 |
| Unit Permanence | Expendable | Permadeath (classic) | Pilot-based progression |
| Narrative Depth | Minimal | Deep character arcs | Minimal sci-fi premise |
Advance Wars 1+2: Re-Boot Camp Story and World
The narrative remains unchanged from the 2001–2003 originals: four nations (Orange Star, Blue Moon, Green Earth, Yellow Comet) engage in geopolitical conflict across two campaigns totaling 40+ map-based chapters. Story beats serve exclusively as mission context; character dialogue is sparse and melodramatic (intentionally so). WayForward’s 3D art style adds visual personality through CO portraiture and unit designs, though the toy-like aesthetic alienates some original fans. Voice acting for key COs enhances immersion without deepening plot substance. World-building remains functional, not cinematic—the charm lies entirely in tactical scenarios, not story progression.
Advance Wars 1+2: Re-Boot Camp Multiplayer and Online
Online and local multiplayer options extend content significantly beyond campaign replay. Versus modes support up to four simultaneous players in customizable skirmishes with variable fog of war, weather, and unit deployment rules. However, online play restricts matchmaking to friends only—no ranked ladder or public lobbies exist, a notable limitation for competitive communities accustomed to modern infrastructure.
- Online Versus – 1v1 asynchronous battles against friends via Nintendo Switch Online. Match duration: 15–45 minutes depending on map size and player speed.
- Local Multiplayer – Up to 4 players on single Switch via shared controller or four Joy-Con pairs. Turn-based pacing accommodates simultaneous play without network lag.
- War Room Skirmishes – Single-player battles against CPU opponents with 50+ customizable map configurations. No difficulty scaling; same mechanics as campaign missions.
- Cross-Play – Switch-exclusive title; no cross-platform play with PC, PlayStation, or Xbox players. Local wireless supports multiple Switch consoles (local area network).
Advance Wars 1+2: Re-Boot Camp DLC and Expansions
As of January 2026, no post-launch DLC, character packs, or expansion campaigns have been announced or released. WayForward committed exclusively to reproducing the two original campaigns faithfully, explicitly avoiding new original content. Nintendo’s post-launch support strategy focuses on bug fixes and balance patches rather than commercial additions. Community speculation about Advance Wars: Dual Strike or Days of Ruin porting remains unconfirmed. Future standalone sequels are possible but would require separate purchases, not DLC integration.
- Base Game Content – Two full campaigns (Advance Wars + Black Hole Rising) included in single $59.99 purchase; no content gates or additional purchases required.
- Balance Patches – Minor updates addressing reported exploits and unit matchup imbalances; no mechanical overhauls since launch.
- Free Updates – None announced beyond critical bug fixes. Cosmetic unlocks available through in-game currency earned via campaign replay.
- Expansion Plans – No official timeline disclosed. Fan requests for Dual Strike integration remain unanswered by Nintendo or WayForward.
Advance Wars 1+2: Re-Boot Camp Community and Support
The game maintains an active international community across Reddit, Discord, and fan forums, though engagement peaked shortly after May 2023 launch. Developer communication remains minimal; WayForward rarely posts updates or responds directly to player feedback. Official Nintendo support channels provide technical troubleshooting and account-related assistance. Community creations drive engagement: thousands of custom maps circulate through the War Room designer, and speedrun communities have established ranking standards across campaign difficulties.
- Official Support – Nintendo’s technical support portal handles crash reports, connectivity issues, and account problems; response time typically 48–72 hours.
- Community Hubs – r/Advance_Wars subreddit (~8,500 members) hosts strategy guides, map shares, and competitive matchup discussions. Discord servers coordinate online tournaments.
- Map Designer Community – The War Room level editor enables player-created maps; no native sharing platform, but community repositories catalog competitive and casual scenarios.
- Patch Frequency – Updates released quarterly if issues arise; no published roadmap or development timeline communicated to players.